HoloLens Application Details


The gaze game is used to get the user familiar with one of the ways to interact with the HoloLens. In this game, the user is using his gaze and head movement to look around. The user needs to locate five water kettles and point his gaze on each of them for three seconds until the kettle disappears.


In the click game, the user needs to build upon his experience from the gaze game and coordinate his gazing and head movement with clicking. Users can perfect their click gesture or use the clicker device. The click game asks the user to find five kettles placed in space around him, point his gaze and click on each of them to make them disappear.


After learning how to use the gaze and clicking as means of interaction with the HoloLens, users can practice the drag and drop action. Again, there are five kettles placed in the space around the user, and the user needs to find them and drag them, one by one, into a cardboard box which is displayed in front of him.

Therapy Lens HoloLens App is now Available for Download

Please be aware that this application is a demo app created within a research project funded by the EIT Health. In its current version, the presented features demonstrate only basic functionalities of the whole project idea. For this version, we do not claim or guarantee any positive impact on users’ health. This version is NOT intended for any commercial use.


In the memory game, the user plays a well-known game called 'pairs' with Avi the avatar. First, the user is shown how to play the game, and then the real round of memory game starts. The user can uncover two boxes at a time, in an attempt to find a pair of objects hidden under the boxes. If the user uncovers a pair, he can continue. Otherwise, it's Avi's turn. The game ends when all pairs are uncovered. The difficulty of the game can be tailored to each player by setting the number of pairs hidden under the boxes.


The Tea Making Game guides the player through eight steps of tea preparation. The player can follow the practice first, where he can see cues and then he can try to complete all the steps of tea preparation as he remembers them from practice. All required objects, such as a teacup, tea bag, sugar, milk, water kettle, etc. are placed in front of the user, and he needs to click on them in the correct order. Each step the user completes is animated.


With tagging game the user can tag important elements in his home, using QR codes. Each QR code represents one coded cue, e.g. medication, toothbrush, books, etc. Later when the user needs these items in his everyday life the application can help him locate them in his home.


The Real ADL support game aims to help the user to complete activities of daily living such as tea making or food preparation with real-life objects. The application recognizes the objects in the users home, provides cues, and guides the user step by step through the activity.